Reimplement Blender Internal render engine as custom addon #2
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Reimplements the deprecated Blender Internal renderer (removed in 2.8) as a custom RenderEngine addon with scanline rasterization.
Core Implementation
RenderEngine (
BlenderInternalRenderEngine)final_color = base_color × light_color × max(0, normal · light_dir)Rendering Pipeline
Example Usage
Files
blender_internal_render.py- Main addon (340 lines)BLENDER_INTERNAL_README.md- Technical documentationQUICK_START.md- User guide with scene examples.gitignore- Python cache exclusionsLimitations
Intentionally minimal implementation:
Original prompt
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